Welcome
Package - Downtime
Player
Actions
Player
actions are the player’s way of remaining active during the week. They
are due on the Monday before the game by midnight; exceptions can be
made for special events. Player actions are to be e-mailed to David
Harbone or Amber
Kendall
Player
actions should include the following:
XP
spending:
Anything
you spend XP on must be justified and explained in your
player actions. Players are allowed to buy one of the following each
month.
- 1
Physical Trait
- 1
Social Trait
- 1
Mental Trait
- 2
Influence (level 1), or 1 Influence at any other level
- 2
Abilities
- 1
Physical Ability Athletics, Brawl, Dodge, Drive, Firearms,
Melee, Repair, Seduction, Stealth, Survival
- 1
Mental Ability Academics, Animal Ken, Awareness, Bureaucracy,
Computer, Empathy, Etiquette, Finance, Intimidation, Law,
Leadership, Linguistics, Lore, Medicine, Science, Subterfuge
- Questionable:
(We'll let you know on a case by case basis): Crafts,
Expression, Hobby/Prof/Expert, Investigation, Performance,
Scrounge, Security, Streetwise
- Disciplines
- In
clan: 2 weeks Basic, 4 weeks Intermediate, 8 weeks Advanced
- Out
of Clan: 3 weeks Basic, 6 weeks Intermediate, no Advanced
- Buy
off Negative traits - Subject to ST approval
Influence
actions:
This
section should include any uses of influence, e.g.:
- Getting
information on another character or NPC
- Stopping
a story from appearing in the newspaper
- Loaning
influence.
Information
about any scenes that you have done between games:
Any
scenes that you played out between the two games should be listed here.
If we don’t find out a scene took place, it didn’t happen. Please
tell the ST’s about out of game scenes in your player actions.
Please
include the following details:
- Who
was in attendance
- What
was discussed (Point form is fine)
- What,
if anything, was concluded
- If
anything changed hands, let us know what it is
Short-term
goals, if you have any:
Should
your character have any short-term goals, list them here; also list what
she has done towards achieving them. Short-term goals should take
between 4 to 6 months, if not longer, to achieve.
Long-term
Goals
Should
your character have any long-term goals, list them here; also list what
she has done towards achieving them. Long-term goals should take 6
months, or longer, to achieve.
What
your character is doing between games:
List
any actions taken by your character between games. Please be as detailed
as you can with this. It saves us having to come back to you to get more
information.
Examples
of things you could be doing:
- Spend
time traveling around the city to learn the lay of it
- Spying
on Sir Cedric, with video cameras placed in an office across the
street.
- Hanging
out in a certain location in hopes of meeting the right class of
person to work on getting influence.
The
list of things you can do goes on and on; be creative. As a general
rule, the more things you do in between games, the more stuff you will
likely have to do during the game.
Miscellany:
We
can’t be everywhere, private scenes can be missed by us, so please put
them in your player actions so we know about them.
If
you lost humanity, put that in your player action for our records.
Player
Actions Example Sheet
Player
Name: John Smith
Character
Name: Collin Halls
Date
From: September 11/1999
Date
To: September 25 /1999
XP
Spending:
Current
XP: 7
Spending:
- 1
XP for Firearms, because I have been practicing at the Firing Line
gun club for the past month
- 2
XP on my second level of Police Influence. I found out that
Officer Smith likes to cross-dress, so I’ve made contact with
him informing him that if he does not do what I want from time to
time, the whole department will find out.
- 1
XP to buy the Social Trait Intimidating because of the way I
intimidated Officer Smith, and that Brujah from last game.
Remaining
XP: 3
Influence
actions:
- Check
for any rumours coming out of Transcona using my Police x1
Influence.
What
your character is doing between games:
- Going
to the Firing Line three nights a week for gun practice
- For
Week 1
- I
follow the Anarch to his home after court on Saturday, using
Drive x3 not to be seen and Investigation x2 to tell if he has
seen me.
- Continuing
to investigate various police officers. Currently, I am trying
to find out more about the Chief of the Department located on
Pembina Highway across from the Safeway. I am doing this by
following him and checking his garbage.
- Throwing
myself at the ground, trying to get earth meld to work.
- For
Week 2
- Assuming
I have found where the Anarch lives, I will leave a note in his
mailbox that says the following: "You have enemies in the
court and I am not one of them. Meet me tomorrow night alone at
the Garrick movie theatre for the late showing of whatever movie
is in theatre #1. Come up the left hand side. I will be watching
for you, and remember: come alone."<.li>
- I
will go to the theatre, using Mask of 1000 Faces. (I would like
to meet and play this scene out on Wednesday or Thursday. Either
week is fine.)
- I
will also spend some time following any of the Chief’s kids
around to see if I could use them.
- Throwing
myself at the ground, trying to get earth meld to work.
Short-term
goals:
- Create
a friendly work relationship with some of the Anarch members, so I
can use them to get to be Prince.
Between
Game Scenes:
- Meet
with the Anarch from Saturday
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